****************************************************************************
*			Running The Halls 				   *
*			ported to ASM by:				   *
*			OneBigDoofus(OBD)				   *
*			   Mark May					   *
****************************************************************************

This version of running the halls is in asm.  The original game was written
by Harris Novar and David Mazur.(I think thats what there names were, it has
been long time) This is my first game to write in ASM.  It is a very simple game
in which the object of the game is to go though the halls without being hit
by one of two different types of enemies, not really different just look 
different.

Now you know the history of the game
 it is now 599 bytes, which will take up almost nothing as compared to other asm
 games

Future Implementations:
 bonus items to collect as they scroll down, with enemies!
 these will give you extra points
 I may never make another version of this, just an idea
Bugs:
 There are no known bugs with this game, i know that it works with Crash 1.3
 and soon to be ASH 3.1 when it comes out.  If you find any bugs in this game
 please email me (1bigdoofus@bigger.com) 

Choose between 8 speeds, 0-7, and 0 is slowest 7 being the fastest.
Speeds:
0-Close to BASIC speed but is faster
1-still easy
2-intermediate
3-getting harder
4-really hard
5-last controllable speed
6-WAY TOO FAST
7-NO INTERUPTION, NO CHANCE AT ALL
Y= Speed that was used last		; thanks to Tim R.(Quija13) for this idea
keys while playing:
 left and right move you left and right
 pause = 2nd
 exit  = MODE

Special Thanks to:
 Jacob Boyce (Sk0ggie on IRC)- helped me fix a major bug, and some other stuff
 	Also 83 port
 Hideaki Omuro - Maker of Crash, and used many of his routines for this game

 


hope you enjoy this crappy game.

:-) 
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Special Information for the 83 port:

	v1.2: Added a bunch more bytes, now at the title screen if you push Y=
it will automatically goto the last speed you were playing.  Also, now displays
score when you pause the game. Now 655 bytes.
	v1.1 info: Trimmed off 14 bytes, now only 626, still larger than the 82
version,  :(.  Replaced the older bufcpy routine with a new one by CrASH_Man, its
twice as fast, so the delay routine was also slightly adjusted.
	Minor fix/info for v1.01: Now when you press mode it will show your score 
instead of exiting to SOS immediately.  Now 5 bytes larger, 639 bytes in all.  
Joe W. has released a new version of zlib(1.4), I suggest using it because of 
the better random routine used, it makes Running The Halls a lot better.

	You must have SOS 1.3 and Zlib 1.4 on your 83.  Run the program Install
from inside of SOS before you play the game, otherwise your calc may crash.
	Unfortunately the 83 port is 58 bytes larger than the 82, this
due to the built-in routines on CrASH and the lack of usable routines in SOS's
zlib.  Hopefully in future versions the size will be reduced.

 Things to do:
  *Decrease Size by creating a lib file to use with RTH, if Joe W. will show me
   how.
  *Fix any bugs and anything *you* can think of.

If you find any bugs send them to me:
Email: sk0g@mindless.com
ICQ: 2140141
IRC: Sk0g, Sk0gGiE
Please do not contact me asking me to port or make any games or programs.

*Congrats to me on finally completing a project, I have started many games and
other various programs only to abandon them.*

Thanks go out to:
 OBD - For making this game and giving me the oppurtunity to port it.  And
       also for using many routines that were calc-independant, made it easier
       to port.
 Joe W. - For making SOS and zlib.
 ???? - The original author of the bufcpy routine for the 83.
 Hideaki Omuro(CrASH_Man) - For some awesome routines and just his kickass 
			    programming skillz.
 Tim Redmond(Quija13) - For introducing the idea of have the Y= key set the 
			speed to what was last used.

And everyone else who has helped me with my source, released their source or 
just written kick-ass games and programs.